Update on dead zones

Okay… I’ve been monitoring the scans for all areas and am still noticing a lot of empty pockets, some areas with almost no spawnpoints identified. Doing full rescans hasn’t helped much apparently.

There’s speculation from both sides of the spectrum that it could either be an issue forced upon by Niantic or faulty code in the latest update of our map software.  As a test, I will be doing some code changes to see if it helps NoVa scans.  If this doesn’t work, I’ll try to go back to an old version of the map software.


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